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Events ​

TresJS components emit pointer events when they are interacted with. This is the case for the components that represent Three.js classes that derive from THREE.Object3D (like meshes, groups,...).

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Pointer Events ​

html
<TresMesh
  @click="(intersection, pointerEvent) => console.log('click', intersection, pointerEvent)"
  @pointer-move="(intersection, pointerEvent) => console.log('pointer-move', intersection, pointerEvent)"
  @pointer-enter="(intersection, pointerEvent) => console.log('pointer-enter', intersection, pointerEvent)"
  @pointer-leave="(intersection, pointerEvent) => console.log('pointer-leave', pointerEvent)"
/>
Eventfires when ...Event Handler Parameter Type(s)
click... the events pointerdown and pointerup fired on the same object one after the otherIntersection, PointerEvent
pointer-move... the pointer is moving above the objectIntersection, PointerEvent
pointer-enter... the pointer is entering the objectIntersection, PointerEvent
pointer-leave... the pointer is leaves the objectPointerEvent

The returned Intersection includes the Object3D that triggered the event. You can access it via intersection.object.